Double Take is the exhibition resulting from the interactivos? workshop.<br> see the proposed floorplan attached.interactivosfloorplans.pdf

The floorplan is subject to some change. see gustavo and sarah with questions and concerns. we will meet about it later in the week.

Sarah has proposed that for the exhibition the smaller hanging walls (4 x 10feet) should be used for posters/drawings and other documentation of your project/process and that the front side of these walls will have carnival funhouse mirrors on them, and the title of the work and the artists and collaborators names. This will indicate to the public that the space has been magically transformed from a workshop space into an exhibition space!


For the exhibition we will need from each group:


a wall label

very simple with information about the project, materials used, collaborators and acknowledgements, and interaction instructions! sarah will compile and print these. send text to her! sarah@eyebeam.org DEADLINE: Thursday 12pm

HERE IS AN EXAMPLE OF A PERFECT WALL LABEL:

TINE PAPENDICK In collaboration with: Programming: Cameron Browning, Rory Solomon, Marti Sanchez Music: Bubblyfish

Digital Puppetry, 2008 Post-it Notes, Canvas, Cardboard, Wood, Paint, Video-projector, DV-camera, Intel Apple-Computer, Software: Openframeworks

Digital Puppetry is an interactive and real-time character design tool. Stick your favorite animated body parts onto your real body to create a unique hybrid life-form. Easy to remove and so much fun!

Instructions: Grab a Post-it and catch your favorite body-parts or accessories on the screen with it. Position on your body as you like. Do you feel the difference?

Acknowledgements: Thanks to : Eyebeam Staff, Hochschule fuer Film und Fernsehen, Christian Mahler, Andrew Wong, Clappers at interactivos?, Sarah Bostwick & JP, Phoenix Perry


a poster

designed collaboratively with your team, documenting the project. to be printed on the printer here at eyebeam in collaboration with taeyoon.

90 x 120 cm?

more images and diagrams than text. (send any additional texts you want on the separate wall labels to sarah@eyebeam.org)

formats: tiff, illustrator, pdf, jpg

resolution: 300dpi

send it to shootmegame@gmail.com

BY THURSDAY 12pm!


short interviews

(with beryl or verina) for screening on the big screen


generic introductory text panel with credits / logos etc.

(Sarah has done this already)

Welcome to the funhouse! Did you see that? Look again! This exhibition showcases the interactive projects resulting from an intensive two week program of workshops and seminars, Interactivos? @ Eyebeam: Better than the real thing. All the works play with the idea of reality, disbelief and the illusions we experience in our technologically mediated lives.

Interactivos? is a hybrid workshop, exhibition and seminar that was initiated by the Medialab-Prado program (Madrid City Council) in 2006. As with previous Interactivos? workshops held in Spain, the nine projects on view here were selected from an open call and are each a mix of hardware tinkering, software coding and conceptual hacking. They investigate interactivity within the context of this year’s Interactivos? theme: the blurry line between the real and the fake. The works, while all designed for audience participation, are prototypes, and should be considered first or second iterations of works in progress. On view alongside the works are documents/posters/diagrams describing the process of making the works, and video interviews with the artists and collaborators. Former Eyebeam resident artist Dan Torop has captured the flavor of the workshops in his 35mm photographs, also on exhibit.

The artists come from a range of backgrounds, and skill sets and collaboration has been crucial to the works' realisation. Some artists are recent graduates, some still studying. They came to Interactivos? @ Eyebeam from across the US, the UK, Germany and Korea. They are: Alex Kurina, Andrew Mahon, Artemis Papageorgiou, Daniel Wilcox, Justin Downs and Rucyl Mills, Miseong Lee, Tine Papendick, HyeYeon Nam, and Aichen Lin. The many collaborators, without whom these projects would not be on view, are credited alongside the individual projects they worked on.

Special thanks are also due to Interactivos? @ Eyebeam Lead tutors: Taeyoon Choi, Eyebeam commissioned resident artist Friedrich Kirschner, Eyebeam R&D Openlab fellow Zachary Lieberman, Eyebeam R&D Openlab fellow.

And all other participating artists and staff: Paul Amitai, Eyebeam program and events coordinator Jessica Banks, Eyebeam R&D Openlab fellow, Dylan Begneaud, Eyebeam intern (documentation), Sarah Cook, Eyebeam curatorial fellow, Jeff Crouse, Eyebeam senior fellow, Laura Fernandez, Medialab Prado Marcos Garcia, Medialab Prado, Verina Gfader, post-doctoral researcher, CRUMB, Beryl Graham, professor of media art, University of Sunderland, JooYoun Paek, Eyebeam resident artist, Liz Slagus, Eyebeam director of education and public programs, Dan Torop, Eyebeam resident artist, Gustavo Valera, Technical Manager, Centro de Arte y Creacion Industrial (Laboral).

New interactive projects by New York City high school students in Eyebeam's Digital Day Camp, also working with the theme “better than the real thing”, will be added to the show on July 29, with a reception at 7pm.

Double Take is curated in collaboration with Sarah Cook, Eyebeam's visiting curatorial fellow.

CREDITS

LOGOS

 
double_take.txt · Last modified: 2008/07/10 10:56 by 209.131.113.150
 
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